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Old Oct 25, 2005, 09:51 AM // 09:51   #1
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Does anyone know how much extra damage you receive against holy damage when wearing the 70AL armour, and is it worth it?
Also, what kind of an effect fo the Bloodsoaked boot have, and, again, are they worth it?
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Old Oct 25, 2005, 08:21 PM // 20:21   #2
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Any extra holy damage is too much and not worth +10 armor.

I haven't tried the boots myself but have heard that they do not work yet.
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Old Oct 25, 2005, 08:50 PM // 20:50   #3
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I have heard Necrotic/Tormentor suffers a flat 20 points of extra damage vs Holy Damage.

Is it worth it? In PvE, definately. Very few opponents deal Holy damage. In PvP, depends on how often you face smiters and how good your monk is.

At the moment, Bloodstained Boots don't do diddly. (But they look nice)
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Old Oct 25, 2005, 10:51 PM // 22:51   #4
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I have heard people complain that the boots dont seem to do anything, guess that would be why...
Oh well, they are a nice idea, pity they are useless.
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Old Oct 26, 2005, 02:23 AM // 02:23   #5
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The Necrotic/Tormentor is well worth it right now. As Carinae stated, very few monsters use smite in PvE. And the current state of PvP, smiters are pretty much non-existant. So go for it.

The Bloodstained boots, they're supposed to reduce casting time by 1 second, but that cast time can't drop below 1 second itself, right?
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Old Oct 26, 2005, 04:26 AM // 04:26   #6
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They reduce the cast time by one second on any corpse spell with a cast time over 4 seconds.

But..... there are no corpse spells with a cast over 4 seconds.
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Old Oct 26, 2005, 09:09 AM // 09:09   #7
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Just though of another question: is the increased holy damage thing global, like the Knights absorbtion bonus? Im guessing yes, since most holy damage ignores armour anyway, so I dont see it looking for a hit location; which makes it an all-or-nothing kind of set in my opinion.
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Old Oct 26, 2005, 09:55 AM // 09:55   #8
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Quote:
Originally Posted by Caelus The Fallen
Just though of another question: is the increased holy damage thing global, like the Knights absorbtion bonus? Im guessing yes, since most holy damage ignores armour anyway, so I dont see it looking for a hit location; which makes it an all-or-nothing kind of set in my opinion.
I've seen some testing, and basically the way Necrotic/Tormentor's works is whenever you take holy damage, you take an extra 5 damage for each piece of Necrotic/Tormentor's you have equipped. So if you have a full set, you'll take 20 extra damage, but if you only have one piece (probably the chest) then it's only 5 extra damage.

Last edited by Shattered Self; Oct 27, 2005 at 07:01 AM // 07:01..
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Old Oct 26, 2005, 11:31 AM // 11:31   #9
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Ok, that makes sense, so it IS global; but, unlike the Knights bonus, it does stack.
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